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Dreamweaver CS5 for Windows and Macintosh: Visual QuickStart Guide

With the release of Adobe Creative Suite CS5, Dreamweaver solidifies its role as the de facto tool of choice for anyone designing for the Web. Adobe Dreamweaver CS5 for Windows and Macintosh: Visual...

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iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS — including the iPad...

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Getting Started with Processing

Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory,...

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OpenX Ad Server: Beginner’s Guide

Build and maintain professional advertising solutions for your web sites with OpenX Ad Server - Develop a professional advertising solution for a web site that meets the business requirements by...

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Silverlight 4 in Action

Silverlight 4 in Action is a fast-paced, comprehensive tutorial that guides the reader from creating “Hello World” to coding production-quality, data-driven rich internet applications with graphics,...

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Illustrator CS5 Bible

A former Group Product Manager for Illustrator takes you on a detailed tour of the new version of Illustrator Adobe Illustrator allows you to create sophisticated artwork for nearly any medium and the...

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Head First WordPress: A Brain-Friendly Guide to Creating Your Own Custom...

Whether you’re promoting your business or writing about your travel adventures, Head First WordPress will teach you not only how to make your blog look unique and attention-grabbing, but also how to...

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Game Physics Engine Development, Second Edition: How to Build a Robust...

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine,...

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Handbook of Mathematical Models in Computer Vision

This comprehensive volume is an essential reference tool for professional and academic researchers in the filed of computer vision, image processing, and applied mathematics. Continuing rapid advances...

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Game Physics, Second Edition

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems...

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